Swing is not a mistake — it is a predictable consequence of physics.
When you move dynamically or shift your CoM, your body generates angular momentum.
If you do not manage that momentum, it becomes rotation, which becomes swing.
Counterforce is how you cancel or redirect that momentum.
Elite climbers don’t “fight swing.”
They shape it and neutralize it using precise counterforces from feet, hips, core, and hands.
This chapter explains the mechanics behind swing and how to control it with intention.
1. Swing Comes From Angular Momentum, Not Weakness
Swing appears when:
- your CoM moves away from the wall
- your hands pull in a non-vertical direction
- your feet lose contact during movement
- you accelerate in one direction without balancing forces
Mechanically:
Angular momentum = rotational inertia created when force is applied off-axis.
If the force does not pass through your CoM, rotation occurs.
This is why you can feel strong and still swing violently after a move —
the issue is direction, not strength.
2. Swing Begins Before You Leave the Hold
Swing is pre-determined during the acceleration phase, not the landing phase.
Before a deadpoint or dynamic movement:
- the direction of your push
- the angle of your pull
- the tension in your core
- the orientation of your hips
- the weighting of your feet
—all decide whether your body will swing afterward.
This means:
If the load phase is wrong, the catch phase cannot fix it.
Beginners rush the pre-load; elites perfect it.
3. Counterforce: The Only Way to Neutralize Swing
Counterforce is any force applied in the opposite rotational direction of the anticipated swing.
Your body can create counterforce through:
1. feet
- pushing sideways
- smearing inward
- pressing down and across
- rotating with the hips still engaged
2. hips
- opening or closing to redirect torque
- shifting CoM over the foothold
- absorbing rotational forces through controlled tension
3. flagging
- extending a free leg in the opposite direction of rotation
- acting as a mass dampener
4. matching hands
- adding a second hand to cancel horizontal drift
- stabilizing the kinetic chain
5. timing the catch
- catching when rotational velocity is lowest
Counterforce is not a correction —
it is part of the movement.
4. The Hips Are the Primary Tool for Swing Control
Hips determine your rotational inertia, which determines swing magnitude.
Mechanics:
- hips close to the wall → low swing
- hips far from the wall → large swing
- hips neutral → stable CoM
- hips rotated → vector alignment improves
A small hip change of ~5–15 degrees can reduce swing by 50%.
This is why elite climbers lead with hips when controlling dynamic movement —
not hands, not feet.
5. Footwork Defines Whether Swing Stops or Explodes
Feet can either absorb or amplify swing.
Feet absorb swing when:
- pressure is applied gradually
- direction matches the incoming torque
- rubber is compressed at the correct angle
- the foot is placed before the CoM moves
Feet amplify swing when:
- they are weighted suddenly
- they are weighted in the wrong direction
- rubber slips or edges shear
- the leg engages too late
Swing almost never comes from a “weak core.”
It comes from feet losing the capacity to counteract torque.
6. Managing Swing After Foot Cuts
Foot cuts are inherently rotational events.
The moment feet disconnect, the chain shifts:
- CoM moves outward
- shoulder torque increases
- angulation changes
- sloper friction drops
The solution is not pulling harder —
it is re-establishing the chain.
Sequence for a controlled foot cut:
- engage core tension before the cut
- catch the new hold softly
- absorb rotation through shoulder + hips
- re-engage the feet in the correct vector
- restore friction before moving on
Elite climbers do all this instinctively —
but it’s pure mechanics.
7. Swing Is a Timing Problem, Not a Strength Problem
If counterforce activates too early → you stall the movement
If counterforce activates too late → swing becomes uncontrollable
If counterforce is the wrong direction → rotation accelerates
Proper timing means:
- applying counterforce at the exact moment rotational velocity crosses zero
- absorbing momentum instead of fighting it
- allowing micro-movements instead of bracing stiffly
This timing window is typically 100–200 milliseconds.
That is why dynamic control “feels” impossible for beginners:
their timing system is undeveloped, not their strength.
8. The Rule: Every Dynamic Move Requires Counterforce
There is no such thing as “pure” dynamic movement.
Every dyno, deadpoint, coordination move, or hand/foot switch creates torque.
The question is whether you:
- plan the counterforce
- time the counterforce
- directionally match the counterforce
- use the correct limb to generate it
Dynamic stability is simply momentum + counterforce, executed with precision.